Version 0.15.0 — Phase 10: Equipment and Loot
Implemented:
- Weapon, armour, accessory, and relic slots.
- Real equipped-item records instead of fixed starter-equipment text.
- Common, uncommon, rare, epic, legendary, and mythic rarity support.
- Equipment modifiers for:
- Strength
- Intelligence
- Charisma
- Attack Power
- Defence
- Critical Chance
- Maximum Health
- Potion Insight
- Dealer Resistance
- Equipment durability.
- Weapon durability loss when attacking.
- Armour durability loss when taking damage.
- Broken items stop contributing bonuses.
- Creature-specific equipment loot tables.
- Loot notifications in the combat log.
- Equipment comparison display.
- Equip controls.
- Level requirements enforced server-side.
- Item selling, with durability affecting sale value.
- Item dismantling into crafting materials.
- Confirmation before selling or dismantling.
- Starter Rusty Sword and Traveller’s Armour.
- Equipment summary on the map screen.
- Dedicated Equipment & Loot screen.
XP levelling fix
Player level is now recalculated from total experience:
Level = floor(sqrt(total XP / 100)) + 1
Stored incorrect levels are automatically repaired when player information loads.
For your example:
Total XP: 869
Correct level: 3
Current-level progress: 469 / 500
Next level: 900 total XP
Health maximum is also recalculated from the corrected level rather than preserving health gained from an invalid stored level.
