Version 0.15.0 — Phase 10: Equipment and Loot

Implemented:

  • Weapon, armour, accessory, and relic slots.
  • Real equipped-item records instead of fixed starter-equipment text.
  • Common, uncommon, rare, epic, legendary, and mythic rarity support.
  • Equipment modifiers for:
    • Strength
    • Intelligence
    • Charisma
    • Attack Power
    • Defence
    • Critical Chance
    • Maximum Health
    • Potion Insight
    • Dealer Resistance
  • Equipment durability.
  • Weapon durability loss when attacking.
  • Armour durability loss when taking damage.
  • Broken items stop contributing bonuses.
  • Creature-specific equipment loot tables.
  • Loot notifications in the combat log.
  • Equipment comparison display.
  • Equip controls.
  • Level requirements enforced server-side.
  • Item selling, with durability affecting sale value.
  • Item dismantling into crafting materials.
  • Confirmation before selling or dismantling.
  • Starter Rusty Sword and Traveller’s Armour.
  • Equipment summary on the map screen.
  • Dedicated Equipment & Loot screen.

XP levelling fix

Player level is now recalculated from total experience:

Level = floor(sqrt(total XP / 100)) + 1

Stored incorrect levels are automatically repaired when player information loads.

For your example:

Total XP: 869
Correct level: 3
Current-level progress: 469 / 500
Next level: 900 total XP

Health maximum is also recalculated from the corrected level rather than preserving health gained from an invalid stored level.